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DEEPAK CHETTY


Deepak Chetty
Jul 5, 20241 min read
New Mini-Documentary "Frontier of Existence: Lazarus 142"
Excited to share the latest work in progress idea using traditional + genAI techniques. Enter the world of EXO-Nature once again with...

Deepak Chetty
Jun 11, 20241 min read
Exo-Nature - (Feat. GenAI)
"EXO-NATURE" short film update - v2! there is no audio and the frames have not been upscaled yet! Absolutely floored with the latest...


Deepak Chetty
Apr 21, 20241 min read
ROMEO/JULIET - Pitch Viz Example
Here is a pitch viz trailer/look reel created using a combination of traditional post-production and more emergent generative techniques....

Deepak Chetty
Dec 29, 20231 min read
Back to School (Part-Time)
I've been accepted into a Masters of Artificial Intelligence program at the School of Computer Science at UT. Will take 3-5 years to...
Deepak Chetty
Mar 9, 20231 min read
FrAIsier 3000 - A Procedural Show Created with AI/ML Techniques
FrAIsier 3000 is my take on the trend of AI/ML/Procedurally generated sitcoms. It’s my latest experimental art piece, assembled using a...
Deepak Chetty
Aug 16, 20221 min read
STS-13 - First Two Minutes! Rough Cut!
Very rough first 2 minutes! It's coming together though!

Deepak Chetty
Jul 6, 20221 min read
The Adventure Continues
It's definitely been hard keeping this to myself, but now I am able to share! After a bit over three years of collaboration with the...

Deepak Chetty
Feb 25, 20221 min read
New Courses: Intro to Virtual Cinematography and MetaHuman Workflows with Faceware Studio!
Happy to share a few new courses I've produced for Epic Games and their Unreal Online Learning platform. Click on the image to find out...


Deepak Chetty
Feb 9, 20221 min read
MetaHuman - Face Performance Workflow Tests
Initial tests above, and further refinement below. Raw data from Facegood Tracker/Retargeter on the right. Keyframe adjusted viseme and...


Deepak Chetty
Oct 15, 20211 min read
STS-13 - Pre-Viz Motion Tests!
WORK IN PROGRESS! Preliminary motion test export for STS-13. This was put together in #realtime inside Unreal Engine. Shot using a...


Deepak Chetty
Sep 23, 20211 min read
STS-13 Render Tests from UE4
Some quick render tests out of UE4 + DaVinci Resolve for the next short film! These shots are meant to represent the video feeds and I'm...


Deepak Chetty
Aug 13, 20211 min read
Look Development for New Short Film!
I've started work on a new short - titled STS-13: OUTLOOK. It's a completely CGI animated real-time short that I'm working on in Unreal...


Deepak Chetty
Aug 1, 20211 min read
MetaHuman Creator Tests!
Incredible that this tool is FREE. Bravo team at Epic! Proud to be a part of that company :)


Deepak Chetty
Apr 28, 20211 min read
TEST SUBJECT 1137 - Alien Day Short Film!
For ALIEN DAY (4/26 - per LV-426 it seems) I cobbled together a VERY short little film using Unreal Engine! Using virtual production...


Deepak Chetty
Apr 19, 20211 min read
MetaHumans! Unite!
So proud to be working for a company that is democratizing digital humans. Bravo to the entire MetaHumans team at Epic. Can't wait to...


Deepak Chetty
Jan 24, 20211 min read
Facial Capture Refinement in Unreal Engine
I've been working on a *rapid* way to edit the facial performance capture that can be done using the Live Link Face App from Epic Games...


Deepak Chetty
Jan 22, 20211 min read
New Course on Unreal Online Learning
So happy to present the latest course I've created for the Unreal Online Learning Platform: "Independent Filmmaking with Unreal Engine"...


Deepak Chetty
Jan 22, 20211 min read
New Work - "The Garden of Eden"
Above is the latest piece I've created in real-time using Unreal Engine 4 - a take on the story of temptation in the Garden of Eden....


Deepak Chetty
Oct 21, 20201 min read
Tales of Planetfall
After not doing any sort of fine art/concept work for what has felt like a long time - I've started working on a series of vignettes that...


Deepak Chetty
Oct 3, 20201 min read
Occupational Momentum!
Happy to be able to announce that after creating a few courses as an Author for Epic's Unreal Engine, I'll now be transitioning to a...
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