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  • Deepak Chetty

MetaHuman - Face Performance Workflow Tests

Updated: Feb 10


Initial tests above, and further refinement below.



Raw data from Facegood Tracker/Retargeter on the right.


Keyframe adjusted viseme and additional feature animation pass on the left.


Rendered real-time in #UnrealEngine4.


Once I finalize the workflow I'm hoping to do a step-by-step video to explain the process.


A year ago I would've never thought this was possible to process this level of quality and fidelity on a personal project. Not to mention how fast and quick workflows are once you've got the hang of it.


The #democratization of #virtualproduction techniques is a truly amazing thing.


And of course, it helps to have access to an amazing performer whose craft can be grafted onto the Metahuman avatar. So excited! I can't wait to share this project once it's complete.


#virtualproduction#performancecapture#realtimerendering#unrealengine

DEEPAK CHETTY - DIRECTOR/CINEMATOGRAPHER/VIRTUAL PRODUCTION