MetaHuman - Face Performance Workflow Tests
Updated: Feb 10
Initial tests above, and further refinement below.
Raw data from Facegood Tracker/Retargeter on the right.
Keyframe adjusted viseme and additional feature animation pass on the left.
Rendered real-time in #UnrealEngine4.
Once I finalize the workflow I'm hoping to do a step-by-step video to explain the process.
A year ago I would've never thought this was possible to process this level of quality and fidelity on a personal project. Not to mention how fast and quick workflows are once you've got the hang of it.
And of course, it helps to have access to an amazing performer whose craft can be grafted onto the Metahuman avatar. So excited! I can't wait to share this project once it's complete.