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  • Writer's pictureDeepak Chetty

Facial Capture Refinement in Unreal Engine

I've been working on a *rapid* way to edit the facial performance capture that can be done using the Live Link Face App from Epic Games for UE4. After a few days of fiddling around, I reached a solution using Blueprint integration with Sequencer. Will be expanding on this system to feature a UI at some point. This is not a traditional face rig.

On the LEFT - is the raw data streaming into UE4 via the Live Link Face App which uses the Apple ARKit Blendshapes.

On the RIGHT is the same take after a few minutes of work using the BP and Sequencer to refine the performance.

A lot of work to be done when refining, in some cases I think the refinement went a bit overboard... but this is the first test shot and export and I wanted to share :)


Apr 11, 2021

Awesome stuff Deepak. Will you be making a course on this for UE4? Just finished your Independent Filmmaking course and it blew my mind. Looking for more of your courses!

Apr 20, 2021
Replying to

Looking forward! And seriously mate, looking forward to any more UE filmmaking courses/tutorials you put out, officially or unofficially. Cheers!



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