
Above is the latest piece I've created in real-time using Unreal Engine 4 - a take on the story of temptation in the Garden of Eden.
Realtime Rendered out of UE4 then colored in Da Vinci Resolve. The environment was created from Quixel Assets and a tree exported from SpeedTree. Characters created and modified in DAZ Studio.
Version with the cheeky censor bar removed below:

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